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Blizzard Employees Ratify First Union Contracts After Two Years — New Protections Include Recall Rights, Severance and AI Bargaining

Blizzard Employees Ratify First Union Contracts After Two Years — New Protections Include Recall Rights, Severance and AI Bargaining
Blizzard Entertainment Workers Ratify First Contracts After Two Years of Negotiations

Blizzard Entertainment employees voted to ratify their first union contracts after roughly two years of negotiations, covering about 1,900 workers across games and support divisions. The agreements provide wage increases, grievance procedures and "just cause" protections, guarantee a three-day in-office week, and give laid-off staff 14 months of recall rights plus four extra weeks of severance. The contracts also require bargaining over workplace use of AI and signal stronger job-security standards for the industry.

Workers at Blizzard Entertainment — the studio behind franchises such as World of Warcraft, Diablo and Overwatch — have ratified their first collective bargaining agreements after roughly two years of negotiations.

The agreements, approved Tuesday night, apply to about 1,900 employees across Blizzard’s games and shared services divisions. They cover staff assigned to titles including World of Warcraft, Hearthstone, Warcraft Rumble, Overwatch and Diablo, as well as teams in quality assurance, platform and technology, and story and franchise development.

Key Contract Provisions

According to the Communications Workers of America (CWA), which represented the workers, the contracts include:

  • Wage increases and formal grievance procedures.
  • "Just cause" protections for disciplinary actions.
  • A guaranteed three-day in-office work week.
  • Recall rights for employees laid off — allowing them to be recalled to open roles for up to 14 months after their exit announcement.
  • An additional four weeks of severance for affected employees.
  • A requirement that the employer and union bargain over the use of artificial intelligence in the workplace.

"I've been at Blizzard for 20 years because I love this company and the amazing people I work with. This contract secures a lot of what people already love about working here while adding strong protections around layoffs, job security, and remote work," said principal software engineer Daniel Weltz, a member of the bargaining committee. "Blizzard helped shape the gaming industry, and I'm proud that this contract allows us to continue setting new standards for this work."

Union negotiators said recent corporate job cuts helped make layoff protections a central issue. In July, Microsoft — Blizzard’s parent company — announced plans to cut about 3,200 roles at Xbox as part of a broader restructuring, a development that sharpened focus on recall rights and severance during bargaining.

Quality analyst and bargaining committee member Simon Hedrick called the contract "the beginning of a new era at Blizzard Entertainment." He added, "I look forward to the day that everyone in the industry can enjoy the protections that this contract affords us, like increased severance and recall rights in the event of a layoff and the ability to grieve injustices in the workplace."

The Hollywood Reporter has reached out to Blizzard Entertainment for comment. The ratified agreements mark a major step for Blizzard employees and may influence labor standards across the games industry as unions continue to organize in the sector.

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